J. C. R. Licklider

From Wikiquote
(Redirected from J.C.R. Licklider)
Jump to: navigation, search

J. C. R. Licklider (March 11, 1915 – June 26, 1990) was an American computer scientist who considered one of the most important figures in computer science and general computing history. He is particularly remembered for being one of the first to forsee modern-style interactive computing, and its application to all manner of activities, which he did much to actually initiate.


[edit] Sourced

  • "Present-day computers are designed primarily to solve preformulated problems or to process data according to predetermined procedures. The course of the computation may be conditional upon results obtained during the computation, but all the alternatives must be foreseen in advance. ... The requirement for preformulation or predetermination is sometimes no great disadvantage. It is often said that programming for a computing machine forces one to think clearly, that it disciplines the thought process. If the user can think his problem through in advance, symbiotic association with a computing machine is not necessary.
However, many problems that can be thought through in advance are very difficult to think through in advance. They would be easier to solve, and they could be solved faster, through an intuitively guided trial-and-error procedure in which the computer cooperated, turning up flaws in the reasoning or revealing unexpected turns in the solution. Other problems simply cannot be formulated without computing-machine aid. ... One of the main aims of man-computer symbiosis is to bring the computing machine effectively into the formulative parts of technical problems.
The other main aim is closely related. It is to bring computing machines effectively into processes of thinking that must go on in "real time," time that moves too fast to permit using computers in conventional ways. Imagine trying, for example, to direct a battle with the aid of a computer on such a schedule as this. You formulate your problem today. Tomorrow you spend with a programmer. Next week the computer devotes 5 minutes to assembling your program and 47 seconds to calculating the answer to your problem. You get a sheet of paper 20 feet long, full of numbers that, instead of providing a final solution, only suggest a tactic that should be explored by simulation. Obviously, the battle would be over before the second step in its planning was begun. To think in interaction with a computer in the same way that you think with a colleague whose competence supplements your own will require much tighter coupling between man and machine than is suggested by the example and than is possible today."

[edit] About Mr. Licklider

  • "More than a decade will pass before personal computers emerge from the garages of Silicon Valley, and a full thirty years before the Internet explosion of the 1990s. The word computer still has an ominous tone, conjuring up the image of a huge, intimidating device hidden away in an overlit, air-conditioned basement, relentlessly processing punch cards for some large institution: them.
Yet, sitting in a non-descript office in McNamara's Pentagon, a quiet forty-seven-year-old civilian is already planning the revolution that will change forever the way computers are perceived. Somehow, the occupant of that office - a former MIT psychologist named J. C. R. Licklider - has seen a future in which computers will empower individuals, instead of forcing them into rigid conformity. He is almost alone in his conviction that computers can become not just superfast calculating machines, but joyful machines: tools that will serve as new media of expression, inspirations to creativity, and gateways to a vast world of online information. And now he is determined to use the Pentagon's money to make that vision a reality...."
    • Waldrop, M. Mitchell (2001). The Dream Machine: J. C. R. Licklider and the Revolution That Made Computing Personal. New York: Viking Penguin. ISBN 0-670-89976-3.  (dust jacket flap)

[edit] External links

Wikipedia
Wikipedia has an article about:
Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox