Proverbs from the game of Go
From Wikiquote
Proverbs from the game of Go
- General proverbs on go
- Go is like life
- Life is like go
- If you don't understand ladders then don't play Go.
- Learn joseki and lose two stones; study joseki and gain four stones.
- General strategic maxims
- If your opponent has secured all four corners then you have lost.
- If you have secured all four corners then you have lost.
- Ponnuki in sente is worth 30 points.
- Attach to the strong group to attack the weak group.
- In a fight, contact plays strengthen the underdog.
- Don't play 1, 2, 3 - Just play 3.
- You only have one weak group. Your other weak groups are dead.
- Keep your stones connected.
- Separate your opponent's stones.
- General tactical maxims
- There is death in the hane.
- Hane at the head of two stones.
- Hane at the head of three stones.
- Strange things happen at the 1-2 points.
- Play in the centre of a symmetrical formation.
- Your enemy's key point is your own key point.
- In a semeai capture the ko on the final play.
- Learn the Eye-stealing tesuji.
- Atari, atari - vulgar play.
- Don't make empty triangles.
- Don't make dangos.
- Strike at the waist of the knight's move.
- Don't peep at both sides of a bamboo joint.
- Don't peep at a cutting point.
- Never try to cut bamboo joints.
- The monkey jump is worth 8 points.
- Add a second stone to one on the third line then abandon both.
- Specific tactical situations:
- On the second line eight stones live but six stones die.
- In the corner six stones live but four stones die.
- On the third line, four will die but six will live.
- An eye of six points in a rectangle is alive.
- For rectangular six in the corner to live, liberties are necessary.
- The comb formation is alive.
- The Carpenter's square becomes ko.
- The weak Carpenter's square is dead.
See also the wikipedia article on the board game of Go.