Star Trek collectively refers to an American science-fiction franchise spanning six unique television series (which comprise 726 episodes) and twelve feature films, in addition to hundreds of novels, computer and video games, fan stories, and other works of fiction — all of which are set within the same fictional universe created by Gene Roddenberry during the mid-1960s. Since its debut, Star Trek has become one of the most popular names in the history of science fiction entertainment, and one of the most popular franchises in television history.
- Star Trek: The Original Series
- Star Trek: The Animated Series
- Star Trek: The Next Generation
- Star Trek: Deep Space Nine
- Star Trek: Voyager
- Star Trek: Enterprise
- Star Trek: The Motion Picture
- Star Trek II: The Wrath of Khan
- Star Trek III: The Search for Spock
- Star Trek IV: The Voyage Home
- Star Trek V: The Final Frontier
- Star Trek VI: The Undiscovered Country
- Star Trek Generations
- Star Trek: First Contact
- Star Trek: Insurrection
- Star Trek Nemesis
- Star Trek
- Star Trek Into Darkness
Internet series (Fan films)
- 'Star Trek' fans totally accepted my sexual orientation. There are a great number of LGBT people across 'Star Trek' fandom. The show always appealed to people that were different — the geeks and the nerds, and the people who felt they were not quite a part of society, sometimes because they may have been gay or lesbian. 'Star Trek' is about acceptance and the strength of the Starship Enterprise is that it embraces diversity in all its forms.
- I would have loved to have done a Star Trek crossover. The very first year, we talked about it. Then Star Trek finally went off air. Landing the Tardis on board the Enterprise would have been magnificent. Can you imagine what their script department would have wanted, and what I would have wanted? It would have been the biggest battle.
- The destiny of Google's search engine is to become that Star Trek computer, and that's what we are building.
- Moore: Star Trek has very, very strong bones. The original concept was just very strong and, at the same time, flexible. You could play a lot of different kinds of stories in the idea of a starship boldly going, arriving in a new society, a completely alien world. You could play with a whole series of sets of problems and adventures with a starship crew and this society and then leave at the end of the episode and go do it again next week. There’s just a huge canvas of stories you can tell. You can just keep riffing on that. It wasn’t such a challenge to reinvent it. Even J.J.’s work… there just had been so much Star Trek by that point that it kind of needed to wipe the slate clean and start over. It wasn’t that Trek lacked imagination; it was just that the franchise had been burdened down by its own continuity.
- Frank Hunt asks: What were the most important lessons you took away (as a writer and producer) from your time working on Star Trek?
- Moore: That it’s all about the characters and that you really have to be willing to dig into the characters and make it about the people and understand them. That means sitting in rooms for hours on end and arguing about who these people really are. It’s about trying to challenge the characters and challenge yourself. It’s really the lifeblood of television. It’s what it’s all about. People tune into these shows again and again not for the plot of the week and not because they want to be wowed by visual effects. They tune into the show because they fall in love with the characters. They fall in love with Kirk and Spock and Sisko and Janeway and Picard and Data. They want to see those people again. So it’s all about the characters, and that’s the most important thing I learned at Trek.
- Ronald D. Moore 
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