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Gabe Newell

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"This isn't working".

Gabe Newell (born November 3, 1962) is the co-founder and managing director of game development company Valve Corporation.

Quotes

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  • The real world will feel dull, flat, colorless, blurry compared to the experiences you'll be able to create in people's brains. ...People are going to decide for themselves if they want to do it
  • We're way closer to The Matrix than people realize, It's not going to be The Matrix—The Matrix is a movie and it misses all the interesting technical subtleties and just how weird the post-brain-computer interface world is going to be.It turns out that your brain has really good interfaces for some things and really badly designed, kludge-y interfaces for doing other things,And the fact that your immune systems gets involved in your perceptions of temperature means there are all sorts of weird parts of your brain that participate in the sensation of being cold, whereas things like your motor cortex or your visual cortex are much more tractable problems. And that's what I mean. We're going to learn a lot as we proceed as to what things work and what things don't, what things are valuable to people and what things are party tricks that don't really matter in the long run ... I think that it's an extinction-level event for every entertainment form that's not thinking about this.
  • George Lucas should have distributed the "source code" to Star Wars. Millions of fans would create their own movies and stories. Most of them would be terrible, but a few would be genius.
  • The original Half-Life took two years to create and Half-Life 2 took six years. That means Half-Life 3 would ship in approximately 2022. By which time we'll all be retired. With episodic content we can answer everybody's questions about what happened at the end of Half-Life 2, and we can do it in 18 months rather than 18 years.
  • The PS3 is a total disaster on so many levels, I think It’s really clear that Sony lost track of what customers and what developers wanted.
  • C'mon, people, you can't show the player a really big bomb and not let them blow it up.
    • Valve Software (2010-06-09). Valve. Valve Software. Retrieved on 2010-06-09.
  • I'd like to thank Sony for their gracious hospitality, and for not repeatedly punching me in the face. If I seem a little nervous, it's because Kevin Butler was introduced to me backstage as the VP of sharpening things.
  • Piracy is almost always a service problem and not a pricing problem. For example, if a pirate offers a product anywhere in the world, 24 x 7, purchasable from the convenience of your personal computer, and the legal provider says the product is region-locked, will come to your country 3 months after the US release, and can only be purchased at a brick and mortar store, then the pirate's service is more valuable. Most DRM solutions diminish the value of the product by either directly restricting a customers use or by creating uncertainty.
  • James is an ass, and we won't be working with him again.
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