Talk:Shigeru Miyamoto

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I found the following quote in the book "Game Over: Press start to continue" by David Sheff. Under the chapter "I. Mario", it starts with the following from Shigeru Miyamoto:

"What if you walk along and everything that you see is more then what you see- the person in the T-shirt and slack is a warrior, the space that appers empty is a secret door to an alternate world? What if, on a crowded street, you look up and see something appear that should not, given what we know, be there? You either shake your head and dismiss it or you accept that there is much more to the world then we think, Perhaps it really is a doorway to another place. If you choose to go inside you might find many unexpected things."

I think the current attributed quote should be changed into this one.


It's so doesn't really matter. i think the other one is more mystic. it's up to you really.

Incorrect Dating[edit]

"I don't know what Mario will look like next; maybe he will wear metallic clothing." - 1991, before the release of Super Mario 64.

This almost certainly cannot be right, one way or the other, as Super Mario 64 was not released until 1996.

1991 was indeed before 1996, last time I checked.


"I don't let Mario just appear in any kind of game. Mario could not appear in Zelda games. They are two distinct game worlds." - I saw that and I thought it was quite funny. In Link to the Past for SNES, you saw a picture of Mario on a wall,w hich when you yanked gave you a number of rupees.

In the Legend of Zelda: Ocarina of Time, Mario has pictures on the inside walls of the castle.

I think he meant the character, not his image. Heck, malon and Talon wear Bowser pendants.


Wikiquote no longer allows unsourced quotations, and they are in process of being removed from our pages (see Wikiquote:Limits on quotations); but if you can provide a reliable, precise and verifiable source for any quote on this list please move it to Shigeru Miyamoto. --Antiquary 13:08, 19 September 2009 (UTC)

  • Why can't video games tell a story?
    • Just before he started working on Donkey Kong Arcade.
  • A delayed game is eventually good, a bad game is bad forever.
  • I don't let Mario just appear in any kind of game. Mario could not appear in Zelda games. They are two distinct game worlds.
  • I think I can make an entirely new game experience, and if I can't do it, some other game designer will.
  • I'm not a nice guy. If I was a nice guy I'd just slide up to people and say 'Why don't you do this?', but no, sometimes you have to bite down and show that, like, 'I'm stroonng!'
  • Nintendo is the company which makes the most innovative products. I am not sure that I would be able to make games like that elsewhere. At Nintendo I can make the games which I want.
  • Video games are bad for you? That's what they said about rock 'n' roll.
  • We don't pay a whole lot of attention to the Internet until people have played the game - then we pay a lot of attention to whether people liked it, ... We read through it and see it, but we don't take it into consideration. ... [The Internet] is not going to dictate the direction of where the game goes.
  • We've just finished that, but we can make it better!
  • What role does realism play in video games I ask myself. Is this image more interesting? Sometimes.. however, what if a "detailed" hand with 5 fingers is catching a bottle but the fingers pass right through it? Is this still realistic? Rather than to show each meticulous and tiny detail of a finger, it is more important to make the end action look more credible by working on the movement and functionality of the arms and the hand in relation to the object.
  • Too many powerful consoles can't coexist. It's like having only ferocious dinosaurs. They might fight and hasten their own extinction.
  • I'm not him [Link].
  • It's an interesting product and, actually, it has something in common with Nintendo's philosophy. To tell the truth there are a couple of things I would change in the iPhone...
    • regarding Apple´s massive hit iPhone.

"A delayed game is eventually good, but a rushed game is forever bad."[edit]

I removed this quote because the interview that served as the source doesn't contain the quote. The quote is mentioned in the introduction as something he'd said years earlier, but I see no evidence that they asked Miyamoto if he really said it, or traced it back to a source. They probably found it unsourced on the Internet like everyone else.

I doubt that he really said it because it's pithy in a way that made-up quotes usually are and real quotes usually aren't.

Over at Wikipedia back in 2007 someone wrote

Miyamoto never said "a delayed game is eventually good..." He said, and I will try to find the exact article or strategy guide the quote comes from so I can sound more authoritative, something closer to "Years from now, no one will care if a game was delayed six months, or a year. But a bad game is forever bad." He's saying that people shouldn't worry so much about a game being delayed, because if it's being delayed it must be necessary. He's not saying that he can turn any piece of crap into gold so long as he keeps delaying it...

I find this more plausible because it makes more sense and is less pithy. But there's still no source. -- 18:13, 25 April 2019 (UTC)

I wouldn't say that this proves he said that, since it's about two decades after when Miyamoto is alleged to have said that, but in this interview with Miyamoto about Starfox Zero at 10:58, the interviewer asks Miyamoto about the quote, which the interviewer phrases as "A delayed game is eventually good, but a bad game is always bad". Miyamoto responds by offering clarification on the quote, rather then denying he said such a thing. However he does say (According to the translator present) "If you release a game in a bad state, you will always regret it". --Mbrickn (talk) 02:33, 8 November 2020 (UTC)