Talk:The Nameless Mod

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Creative Commons[edit]

  • Article author here. Just wanted to pop in and state for the record that the game is released under a Creative Commons license (SA-BY-NC 3.0). The license is not stated explicitly on the site, however it is in the game's manual, which can be downloaded here with other bonus content. Additionally, this article has the blessing of project director Jonas Waever, via the forums. Professional in quality, TNM was originally an inside joke, and many characters are based on their friends from GameSpy's PlanetDeusEx forums many years ago. The game is free; actually it must be per the license agreement to use UnrealEd and the rest of the SDK. We could hypothetically post every line in the game and its creators do not mind one bit (though they prefer you play without spoilers, I would imagine). For the DXers out there, it's every bit as good as the original game, expanding upon virtually every concept it introduced. In fact TNM is the most important thing to happen to the DX community since DX itself, surpassing even the sequel and daring to surpass the forthcoming prequel. NathanJ1979 12:41, 6 June 2009 (UTC)
Notwithstanding license provisions that might hypothetically permit posting every line in the game, in the interest of having a good quality article that features the best quotes it would be wise to bear Wikiquote:Quotability in mind even in cases where Wikiquote:Limits on quotations can be relaxed. It is not really Wikiquote's purpose to transcribe the whole thing, but to showcase the most notable and masterful bits. ~ Ningauble 13:30, 6 June 2009 (UTC)
Of course I agree with you in practice; I was merely speaking hypothetically. But as the game is designed to be witty and clever, it's going to have a lot of notable lines, but thank you for the reference links. 22:07, 6 June 2009 (UTC) (This was my comment; I had forgotten to log in. So used to Firefox doing it for me.) NathanJ1979 22:08, 6 June 2009 (UTC)

Spelling errors[edit]

  • The text was copied and pasted directly from the game's conversation files, read by the Conversation Editor included with the SDK. Because the game is sort of a virtual representation for an online community, the perceived spelling errors are actually not, because they are quoted verbatim. People make spelling and grammatical errors online all the time, and that's all this is. It doesn't look right, but it is, within the context of the game. Additionally, the game features characters which are perceived as less than intelligent, so a wide range of educational and grammatical levels are represented. NathanJ1979 12:51, 6 June 2009 (UTC)