(Redirected from Doom 3)
Doom is a computer game, released in 1993. Numerous sequels and spin-offs have been made since then.
Doom and Ultimate Doom
- Once you beat the big badasses and clean out the moon base you're supposed to win, aren't you? Aren't you? Where's your fat reward and ticket home? What the hell is this? It's not supposed to end this way! It stinks like rotten meat, but looks like the lost Deimos base. Looks like you’re stuck on the shores of Hell. The only way out is through.
- Knee-Deep in the Dead ending
- You've done it! The hideous Cyberdemon lord that ruled the lost Deimos moon base has been slain and you are triumphant! But... where are you? You clamber to the edge of the moon and look down to see the awful truth. Deimos floats above Hell itself! You've never heard of anyone escaping from Hell, but you'll make the bastards sorry they ever heard of you! Quickly, you rappel down to the surface of Hell. Now, it's on to the final chapter of Doom! -- Inferno!
- The Shores of Hell ending
- The loathsome spiderdemon that masterminded the invasion of the moon bases and caused so much death has had its ass kicked for all time. A hidden doorway opens and you enter. You've proven too tough for Hell to contain, and now Hell at last plays fair -- for you emerge from the door to see the green fields of Earth! Home at last. You wonder what's been happening on Earth while you were battling evil unleashed. It's good that no hellspawn could have come through that door with you...
- Inferno ending
- The Spider Mastermind must have sent forth its legions of hellspawn before your final confrontation with that terrible beast from Hell. But you stepped forward and brought forth eternal damnation and suffering upon the horde as a true hero would in the face of something so evil. Besides, someone was gonna pay for what happened to Daisy, your pet rabbit. But now, you see spread before you more potential pain and gibbitude as a nation of demons run amok in our cities. Next stop, Hell on Earth!
- Thy Flesh Consumed ending
- You have entered deeply into the infested starport. But something is wrong. The monsters have brought their own reality with them, and the starport's technology is being subverted by their presence. Ahead, you see an outpost of Hell. A fortified zone. If you can get past it, you can penetrate into the haunted heart of the starbase and find the controlling switch which holds Earth's population hostage.
- After completing Level 6
- You have won! Your victory has enabled humankind to evacuate Earth and escape the nightmare. Now you are the only human left on the face of the planet. Cannibal mutations, carnivorous aliens, and evil spirits are your only neighbors. You sit back and wait for death, content that you have saved your species. But then, Earth control beams down a message from space: sensors have located the source of the alien invasion. If you go there, you may be able to block their entry. The alien base is in the heart of your own home city, not far from the starport. Slowly and painfully you get up and return to the fray.
- After completing Level 11
- You are at the corrupt heart of the city, surrounded by the corpses of your enemies. You see no way to destroy the creatures entryway on this side, so you clench your teeth and plunge through it. There must be a way to close it on the other side. What do you care if you've got to go though Hell to get to it?
- After completing Level 20
- Congratulations, you've found the secret level! Looks like it's been built by humans, rather than demons. You wonder who the inmates of this corner of Hell will be.
- After finding the secret level
- Congratulations, you've found the super secret level! You'd better blaze through this one!
- After finding the super secret level
- The horrendous visage of the biggest demon you've ever seen crumbles before you, after you pump your rockets into his exposed brain. The monster shrivels up and dies, its thrashing limbs devastating untold miles of Hell's surface. You've done it. The invasion is over. Earth is saved. Hell is a wreck. You wonder where bad folks will go when they die, now. Wiping the sweat from your forehead you begin the long trek back home. Rebuilding Earth ought to be a lot more fun than ruining it was.
- Doom II ending
- Remember to tell your grandkids to put a rocket launcher in your coffin. If you go to Hell when you die, you’ll need it for some final cleaning-up...
- Plutonia ending
- Derek Wayland: [in an email to Walter Connors] I wanted to personally thank you for your latest modification proposal for the dilation matrix. The boys here at CPU have crunched your numbers and after some deliberation we've agreed that this is the most fantastically bogus theory that we've ever seen. If you are remotely interested in not getting your gnome-loving dragon-slaying power-leveling ass fired, I'd suggest you lay off the role-playing and learn some basic math. Good luck on your next review.
- Sarge: [talks to DoomGuy after the cutscene of the members of Bravo Team being killed] Marine! Bravo Team is down, their operational status is unknown. They were carrying a military transmission card, it's vital that you retrieve that card as it contains encoded data needed to send a distress signal to the fleet. You're the last hope to get reinforcements! Find that card, and find it fast!
- Sarge: [as the boss Sabaoth] Assholes and Elbows!
- Sarge: [upon DoomGuy entering the Communications level] Marine, have you reached the Communications facility yet? You've gotta get that message to the fleet now! And watch out for Campbell and Swann, those UAC suits don't give a damn about what happens to any of us. Now get a move on!
- Sarge: [if DoomGuy cancels the transmission] Marine, you have just violated a direct order! Get your ass, back to the counsel and send that transmission!
- This ultimately wonderful classic is truly the most inspirational first-person shooter ever created, and if you had to choose between Doom and another game, I don't care what it is, Doom would always be the winner.
- David Keyes
- In 1993, we fully expect to be the number one cause of decreased productivity in businesses around the world.
- Doom press release by id Software (1993)
- I remember playing Doom 'til 3 o'clock in the morning. It was the first time I had ever been frightened while I was using a computer. And it really opened my eyes - experiences like that are why we play computer games.
- Those seeking the ultimate in home demon protection can now protect their plane of existence with a double-barreled, pump-action combat shotgun that blasts more holes than Mobil Oil.
- GameSpot on Doom II
- Doom is to id Software what Revolver was to the Beatles
- Thematically, Doom was viewed as 'Aliens' meets 'Evil Dead 2'.
- There is a scene in 'The Color of Money' where Tom Cruise shows up at a pool hall with a custom pool cue in a case. 'What do you have in there?' asks someone. 'Doom.' replied Cruise with a cocky grin. That, and the resulting carnage, was how I viewed us springing the game on the industry.
- John Carmack on why the game was named "Doom"
- Bobby Prince was a lawyer before he was a musician. He knew the legal amount of sampling that he could do without getting into trouble.
- John Romero on the Doom & Doom II soundtracks
- I jumped out of my seat the first time I saw one of those pink bruisers, and I cringed when I heard the imps the first time - but when I walked out into that big arena with that rocket spewing giant chasing me down I literally broke out in a cold sweat. Nothing before or since has induced that same mix of adrenaline fueled terror.
- Mark Terrano on the Cyberdemon
- His sound would cause great fear during my gaming sessions. Upon discovery of this character I felt frozen watching him methodically reanimating his brethrens one by one. Carefully he walked to each of the fallen corpses summoning his endless energy into the once lifeless body calling upon it to walk again. The feeling of helplessness combined with a shear state of panic had set in. If left unattended he would resurrect all of the characters I had painstaking silenced one by one. If I was to confront him, I was surely to become engulfed in flames and loose all sense of direction looking for the nearest corner to block his line of sight. If unsuccessful in my search for shelter, I would be dealt with swiftly and forcibly by a power so great I would surely be catapulted high in the air and my lifeless body left to fall to the floor. I'm talking about no other then the Arch-Vile of Doom II.
- Paul Butterfield
- Give a man a fish, and you'll feed him for a day; teach a man to play Doom, and you'll never get another day's work out of him.
- An old Doom map was the inspiration for 2forts, as well as TF itself
- Along with Doom II, we also saw the first traces of multiplayer gaming. Playing it against your friend was something so different, and that is also why we continued to play today.
- It has to be well timed. It needs to have the right components that maybe contain emerging technologies or something like, say, when Doom came out -- the Network play -- there weren't many games like that. There was a really great 3D world that a lot of people hadn't seen. It was light-years ahead of Wolfenstein. It was shareware, so it had Internet distribution. We used the Internet to get it all over the place. So it used a lot of stuff that was just becoming popular at that time. id just capitalized on it.
- It's gonna be like fucking Doom man - after the bombs explode. Tick, tick, tick, tick... Haa! That fucking shotgun [he kisses his gun] straight out of Doom.
- Over the centuries, mankind has tried many ways of combating the forces of evil...prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon...
- When any device gets smart enough, someone, somewhere ports the classic first-person shooter to it, simply because they can.
- Playing this game for one hour may be acceptable. Playing for many hours could be cause for anxiety and/or depression. Playing for hundreds of hours is getting you ready to take action against anyone who gets in your way.
- John Gocke, in a review of Doom published at Christian Spotlight's Guide to Games in 2000 
- These games are getting really realistic. Next year I might even play in the big Doom tournament. You might wonder what I'm doing here. Well, I'm getting kind of an inside look at some of these new games.
- Don't interrupt me.
- Bill Gates, in the same presentation, shooting a zombie.
- I have no problems with the demons in the game. They're just cartoons. And, anyway, they're the bad guys.
- Sandy Petersen, when asked if his work on Doom conflicted with his Mormon beliefs; as quoted in David Kushner, Masters of Doom.