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Toy Story 3: The Video Game

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Toy Story 3: The Video Game is a 2010 platform game developed by Avalanche Software and published by Disney Interactive Studios. The game is based on the 2010 film of the same name. It was released for PlayStation 3, Xbox 360, Wii, and Microsoft Windows. The game was ported to Mac OS X by TransGaming. A Nintendo DS version was developed by n-Space, while Disney Mobile Studios developed and published an iOS game based on the film. Another version was developed by Asobo Studio and released for PlayStation 2 and PlayStation Portable.

Xbox 360, Playstation 3, Wii and PC versions

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Level 1: Loco Motives

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[The game begins with a view of the desert, where we then find a runaway train with trapped passengers aboard smashing through barriers at high speed. Woody observes the scene from a distance and hears the screams.]
Woody: Runaway train. [realizes] The orphans!
[The orphans scream as the train runs out of control. Woody adjusts his hat with a face of determination, then whistles for Bullseye, who enters the scene to allow the sheriff to jump down and mount on him.]
Woody: Ride like the wind, Bullseye! [Suddenly, he sees Evil Dr. Porkchop's ship, where more enemy ships come out from the bottom as well as Dr. Porkchop himself, laughing evilly.] Evil Dr. Porkchop!
Evil Dr. Porkchop: That's Mr. Dr. Evil Porkchop to you. And I've got a score to settle with you, Sheriff Woody!
[He laughs evilly as he attacks Woody by firing beams at him.]
Woody: Faster, Bullseye! We've got to save the train and those orphans!

Level 2: Hold the Phone

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Woody: I sent Rex to get he cordless phone, so now we just need to find Andy's cell phone. Then, when we call it, Andy will find us with the phone and play with us one last time.
Buzz: I like it, cowboy!
Jessie: Yee-hah! Let's do this!

Level 3: To infinity and beyond! (Buzz Lightyear: Attack on Zurg, seen on the opening of Toy Story 2)

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[The level begins with a view of the skies of the planet Xrghthung, where we see the Saturn planet, like in the opening of Toy Story 2, but strangely, the red and purple planets are absent. We then see Buzz flying down onto the trench, dodging crystals and floating meteors as he moves towards Zurg's Fortress.]
Star Command: Star Command to Buzz Lightyear, check your maneuvering. [Buzz flies past more meteors.] Entering debris field.

Star Command: Multiple hazards ahead.

Buzz: Almost there!
[Buzz sees a narrow spot ahead, prompting him to deactivate his jet pack to allow himself to pass through before reactivating his wingspan to float slowly down onto the ground and deactivates his jetpack again, landing on the ground.]
Star Command: Buzz, what's your status?
Buzz: Jetpack overheating! Proceeding on foot.

Star Command: Buzz Lightyear, come in!
Buzz: Can't talk now!
[He continues to fight through the meteor shower as parts of the ground crumble from the explosions. The ground underneath him gives way, causing him to fall to a lower portion.]
Star Command: Star Command to Lightyear, do you copy?
Buzz: I'm okay. I think I'm through the worst of it.
Star Command: Be advised: we're picking up a blimp.
Buzz: [seeing a flash from beneath a crystal wall] That's not good.
[A large meteor hits the ground, making the screen flash white upon impact. Buzz survives having ducked down, and sees the planet damaged severely from the explosion.]
Star Command: Buzz? Buzz, are you there?
Buzz: I'm through the meteor shower.
[He begins to make his way across the floating, but crumbling panels. He has to ground pound some of them, though.]
Buzz: Buzz Lightyear Mission Log. All signs point to this planet as the location of Zurg's Fortress, but there seems to be no sign of intelligent life anywhere. [He destroys a crystal.] Exploding crystals!
[A Zurgbot appears.]
Star Command: Defense perimeter reached.
Buzz: Roger that.

Buzz: Ha! You think these are gonna stop me, Zurg?

Buzz: Not today, Zurg!

Buzz: Lightyear to Star Command, I'm closing in.
Star Command: Good work.
[Zurg's camerabot emerges from the wall within the entrance to Zurg's Fortress.]
Buzz: I encountered what appears to be some sort of an alien locking metrodome.
[He destroys it and the entrance doors to Zurg's Fortress open with a Z shape.]
Buzz: Buzz Lightyear Mission Log. I've arrived at Zurg's Fortress.
[He jumps in and the doors above him close. He looks around and activates his glow-in-the-dark function.]
Buzz: Buzz Lightyear Mission Log. I'm inside Zurg's Fortress. No signs of trouble, over.
Mission Log: Affirmative.
[He begins smashing through barriers and escaping through spike traps. The area ahead of him is completely blocked with rapid spike traps, preventing him from crossing the normal path without getting killed.]
Buzz: You've gotta be kidding me!

Buzz: This will require precise timing.

Buzz: Lightyear to Star Command, I'm closing in.
Star Command: Good work.
[He gets through the second multi-colored bridge, but is confronted by more of Zurg's robots in a seemingly dead end. After defeating the robots, the floor opens up, revealing a passageway towards the lowest portion of the fortress, where Zurg will be confronted.]
Buzz: Buzz Lightyear Mission Log. I've defeated Zurg's security system and I'm proceeding towards the central control room.
[He dodges lightning sparks en route towards the battlefield and once he lands, Evil Emperor Zurg appears, surrounded by a red force field, laughing evilly.]
Zurg: So, we meet again, Buzz Lightyear, for the last time!
Buzz: Don't count on it, Zurg!
[The battle begins.]
Zurg: This force field will put an end to your foolishness!
Buzz: A Space Ranger never gives up!

Zurg: No! It's not possible!
Buzz: Your evil plot ends here!
Zurg: Curse you, Buzz Lightyear!
[He presses his Z emblem and floats up, laughing evilly, and teleports away from Xrghthung, escaping from Buzz, teleporting to his Subterranean Outpost on an Uncharted Moon in the Zeta Quadrant where he holds 3 LGMs hostage, if Attack on Zurg takes place in the "Buzz Lightyear of Star Command" universe.]

Level 4: Fair Play

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Hamm: We tried to get Andy to play with us, but it just didn't work. Probably because I wasn't consulted about the plan.
Slinky: Our only options were to go into storage in the attic.
Rex: Or get thrown in the trash!
Slinky: Well, we decided to go into Sunnyside Daycare, where we met a slew of new toys, including a cuddly bear named Lotso.
Rex: He smelled like strawberries!
[Selecting this level takes us to Sunnyside Daycare itself, where our main trio meet Lotso himself.]
Lotso: Welcome to Sunnyside, folks! I'm Lotso. Now, in honor of your arrival, we're throwin' a "New Toys Welcome Carnival". My friends, here, have some games for y'all to play. Twitch has gota competition your horse would be perfect for. Sparks has a Teeny Racer Challenge and Chunk is hostin' the Alley Toss. Remember to try all the games, but most importantly, "smile and have fun"! [realizes something] Oh! I almost forgot. I've made a scavenger hunt and hidden goodies all over for you to find. So make sure you look everywhere. Now get on out there and have fun!

Twitch: Step on up! Ride the horse and see if you got what it takes to be the fastest. Step on up! See if you can pop all the balloons and win a special prize!

Level 5: Which Way Out?

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Level 6: Hide and Sneak

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Hamm: Back at the daycare, we soon found out that Sunnyside wasn't "sunny" for everybody.
Rex: Lotso locked us in jail!
Slinky: Without giving us our free phone call, either!
Hamm: Left us with only one choice: to bust out! First, we had to take out the surveillance.
[Selecting this level takes us back to Sunnyside Daycare at night, where Lotso's gang, as well as a brainwashed Buzz, having been switched to Demo mode, is patrolling the room to make sure that nobody escapes. Woody hears Chatter Telephone ringing and answers him.]
Woody: Hello? Who is it?
Chatter Telephone: Never mind who I am, Cowboy. Just listen up. Lotso and his gang have reprogrammed Buzz and incarcerated Rex, Slinky, Hamm and Jessie in high security cells. So, if you wanna spring 'em, watch out for spotlights and moving trucks. Oh, yeah, and if you're spotted, an alarm will sound. Good luck.

Slinky: Woody! Am I glad to see you!
Woody: Slinky, shhh!
Slinky: [whispering] Oh. Uh, sorry.
Buzz: Listen up! Step out of line and I'll send you directly to the box!

Woody: Slink, you're free to go. Meet at the castle, but watch out for Buzz.
Slinky: You got it, partner.

Rex: What happened to you, Buzz?
Buzz: You're well to keep that tooth-filled mouth closed, lizard man!

Jessie: You're free, Rex. Meet the others at the castle, but you've got to be quiet.

Hamm: Woody! Get us out of here! Careful. You don't want to sound the alarm.

Hamm: [whispering to Jessie, if playing as her] Hey! Right here!

Woody: Hamm, I'm busting you out. We'll rendezvous at the castle and then get outta here.
Hamm: You got it, Woody!

Jessie: [quietly] Hamm, we're ditching this place! Meet at the castle!
Hamm: [whispering] Roger that!

Level 7: Trash Thrash

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Level 8: Muffin to Fear

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Toy Box Mode (X360, PS3, PC and Wii versions only)

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Playstation 2 and Playstation Portable versions

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Level 1: Western Playtime

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Level 2: Operation: Phone Call

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Level 3: Keep Cool!

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Level 4: Family Minded

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Level 5: Trouble in the Caterpillar Room

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Level 6: Goodbye Woody

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Level 7: Strawberry Smells

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Level 8: Find the Computer

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Level 9: Eye in The Sky

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Rex: [narrating] There's Woody, coming back to Sunnyside to save us. [We go the the flashback of Woody returning to Sunnyside to rescue his imprisoned friends.] Woody had hidden in Bonnie's backpack. He quickly came up with an escape plan. He'd climb into the ceiling and make his way into the Control Room, where the controls were for the security cameras. Slinky went with Woody to help.
[Woody makes his way towards Slinky in the ceiling. Afterwards he has to stop a spinning fan.]
Woody: I'll never get past there if I don't stop that blade.

Woody: Hmm, that could be useful. Oh, yeah!

Woody: I wonder what this thing does.
Slinky: Hurry up, Woody!
Woody: Hmm. Better find a way to turn off the ventilation system.

Slinky: Woody, over here! Mind the camera!
Woody: I can't let myself be seen. [He starts to get through the lights without getting caught.] Oh, yes! [He passes by more camera lights.] Don't forget to watch out for the cameras. [He switches off some lights.] I did it! Great!
Rex: [narrating] Woody made it to the Control Room. When he got to the Control Room, Woody turned off the security cameras. Jessie saw the camera go off and escaped from her prison cell!

Level 10: Rodeo Rescue!

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Rex: [narrating] After she escaped from her prison cell, the next part of the plan was for Jessie to let us out of ours. [We see Jessie trapping Buzz inside a container.] Jessie made sure Buzz wouldn't be a problem, then she went to find the keys to open each of our cells.
Jessie: Gotcha! Woo-wee!
Hamm: Ah! Thanks a lot, Jessie!
Jessie: That's one, but there's still 5 more friends to go. [She climbs up platforms and ceiling ropes to get the second key.] Got another.
Squeeze Toy Alien #1: I'm eternally grateful!
Jessie: There's another. That leaves 4 more. [She climbs up some more to get the third key.] One more!
Squeeze Toy Alien #2: I go to a better place.
Jessie: One more! 3 friends left to go! [She goes into the castle.] I sure could use this. [She gets the fourth key, then goes to free Bullseye.] Alrighty! That leaves just 2 more friends.
Rex: Oh, thank you, thank you, thank you!
Jessie: Only one more to go!
Squeeze Toy Alien #3: You have saved my life!
Rex: [narrating] Once we were all free, we tried to fix Buzz. By complete mistake, we accidently switched Buzz to Spanish mode! On the bright side, he didn't think we were his enemies anymore, and he was a much better dancer. Then we snuck across the yard to escape from the garbage chute. We didn't mean to end up in a dumpster that got emptied into a garbage truck and taken to the city dump, but we did. The good thing about all that garbage was that Buzz got hit in the head with a television set and remembered he was our friend.

Level 11: City Dump Conveyor Belt

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Rex: This picture is at the dump when most of us ended up on the conveyor belt heading directly for the trash shredder! [He narrates this moment.] I thought we were going to be shredded for sure, but thanks to Slinky, we figured out that the belt on the ceiling was a magnet, so Buzz started looking for pieces of metal so we could all be saved.
Buzz: There has to be a piece of metal in here somewhere.
Hamm: Thanks, Buzz!
Buzz: Gotcha! Excellent! I'll take that! Fantastic! [continues on his way] Oh, boy! [grabs another piece of metal] Yikes!
Rex: We're doomed! [Buzz hands him the piece of metal.] Thanks, Buzz. I feel much better.
[Buzz heads towards Woody.]
Woody: Buzz! I need your help! [Buzz hands him the piece of metal and he clings to the magnet belt.] Thanks for the save, Buzz!
Jessie: Hurry up!
[Buzz grabs the fifth piece of metal and gives it to Jessie.]
Rex: [narrating] Once again, Buzz Lightyear saved the day.
[Buzz grabs his piece of metal and joins his friends.]
Jessie: You sure know when to be a hero, Buzz!
Rex: [narrating] We weren't safe for long, though. Right after that, we fell onto another belt headed toward the incinerator! Lucky for us, the Aliens had gone to another part of the dump.

Level 12: The Claw!!!

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Rex: This picture shows the Aliens and the Claw. [He narrates this flashback.] The Claw is the machine the Aliens went to find when we first got to the dump. So, when we were headed to the incinerator, they were our last hope.

Level 13: Back Home...

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Rex: Here's Buzz trying to catch up with us on the way back to Andy's. [The final level begins.] We were all in the garbage truck on our way home, but Buzz fell out and had to jump from car to car to keep up with us.

Woody's Roundup (PS2 and PSP versions only)

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Level 1: Hold-up!

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Woody: What's that? Bandits stole the sacks of gold? Oh, no! C'mon, Bullseye, we gotta get that gold back!

Level 2: Switchman

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Woody: What's that? Bandits put up a roadblock to stop the train? Get ready, Bullseye. Let's ride like the wind!

Level 3: Save the Lady

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Woody: What's that? Jessie's in a cave filled with dynamite that's about to explode? Hurry, Bullseye! We don't have a minute to lose!

Level 4: Lost in Ghost Town

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Woody: What's that? Jessie's lost in the ghost town and she's all alone and scared? We gotta save her, Bullseye!

Level 5: The Blazing Inferno!

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Woody: What's that? There's a bunch of critters trapped inside a burning inferno? Ya hear that, Bullseye? Let's ride!

Buzz Adventures (PS2 and PSP versions only, places in Attack on Zurg not seen in either the 2nd film's opening or HD versions)

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Level 1: The Big Shake!

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[Buzz lands on Xrghthung and opens his wrist communicator as he sees Zurg's Terra-Drill.]
Buzz: Buzz Lightyear Mission Log. I've located Zurg's Terra-Drill. I'm going to switch off this infernal machine before it's too late.

Level 2: Space Rocket Threat

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[Buzz lands in a portion of Zurg's Fortress and records his Mission Log.]
Buzz: Buzz Lightyear Mission Log. The threat is real. I've found Zurg's crytsallic rocket and it's about to launch! I've got to get closer and find a way to stop it!

Level 3: Secret Base of Zurg

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[Buzz lands in another portion of Zurg's Fortress.]
Buzz: Buzz Lightyear Mission Log. All signs point to this planet as the location of Zurg's Fortress. I'll find him and neutralize him once and for all.

Buzz: Zurg!
Zurg: So, we meet again, Buzz Lightyear, for the last time! Prepare for defeat, Space Ranger!
[He sends his Zurgbots in an attempt to eradicate his arch-nemesis. After Buzz defeats them all, Zurg escapes to the deepest portion of his fortress in Xrghthung to set more traps against Buzz in his control room.]
Zurg: You'll never defeat me, Buzz Lightyear! [laughs evilly]
[The actual Zurg battle occurs in the X360, PS3, PC and Wii versions of the game.]

Level 4: Zurgbots Factory

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[Buzz gets deeper and deeper into Zurg's Fortress, landing in the Zurgbot factory portion.]
Buzz: Buzz Lightyear Mission Log. At last, I've found the Zurgbot factory on an uncharted planet. I must get to the center of the factory if I'm going to ruin Zurg's evil plans.

Level 5: Aliens

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[As Buzz continues to get deeper into Zurg's Fortress, he receives an SOS signal from the LGMs. Apparently, Zurg had his minions capture them after they rescued Buzz in the Alien Escapades level "Rescue Buzz Lightyear!".]
Buzz: Buzz Lightyear Mission Log. I received an SOS signal from a group of Alien civilians. I'm going to investigate, found out what's wrong, and save the day.

Alien Escapades (PS2 and PSP versions only, same areas in Attack on Zurg not seen in the 2nd film's opening nor HD versions)

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Level 1: Rescue Buzz Lightyear!

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[After Zurg escapes from Buzz, the LGMs, whilst escaping from the fortress, receive a call that Buzz is stuck in the battlefield with no way out.]
LGM #1: Alert!
LGM #2: My friends, we have received a message. A Space Ranger requires our assistance! Let us proceed to rescue him, quickly!

Level 2: Escape!

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[After being rescued by Buzz, the LGMs discover a claw that will take them to an escape rocket to return to Star Command, while Buzz continues to chase after Zurg.]
LGMs: The Claw!!!
LGM: The Claw has brought us here. We must follow the Claw. Let us proceed, my friends.

DS version

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Level 1: Operation Phone Call

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Level 2: Garbage Day

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Level 3: Woody's Escape

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Level 4: Rough Play

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Level 5: Bonnie's House

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Level 6: Buzz's Mission

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Level 7: Woody's Return

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Level 8: The Tri-Country Refill

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