Star Trek

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Star Trek collectively refers to an American science-fiction franchise spanning six unique television series (which comprise 726 episodes) and twelve feature films, in addition to hundreds of novels, computer and video games, fan stories, and other works of fiction — all of which are set within the same fictional universe created by Gene Roddenberry during the mid-1960s. Since its debut, Star Trek has become one of the most popular names in the history of science fiction entertainment, and one of the most popular franchises in television history.

Television series[edit]

Feature films[edit]

Internet series (Fan films)[edit]

See also[edit]


  • 'Star Trek' fans totally accepted my sexual orientation. There are a great number of LGBT people across 'Star Trek' fandom. The show always appealed to people that were different — the geeks and the nerds, and the people who felt they were not quite a part of society, sometimes because they may have been gay or lesbian. 'Star Trek' is about acceptance and the strength of the Starship Enterprise is that it embraces diversity in all its forms.
  • I would have loved to have done a Star Trek crossover. The very first year, we talked about it. Then Star Trek finally went off air. Landing the Tardis on board the Enterprise would have been magnificent. Can you imagine what their script department would have wanted, and what I would have wanted? It would have been the biggest battle.
  • The destiny of Google's search engine is to become that Star Trek computer, and that's what we are building.
  • Moore: Star Trek has very, very strong bones. The original concept was just very strong and, at the same time, flexible. You could play a lot of different kinds of stories in the idea of a starship boldly going, arriving in a new society, a completely alien world. You could play with a whole series of sets of problems and adventures with a starship crew and this society and then leave at the end of the episode and go do it again next week. There’s just a huge canvas of stories you can tell. You can just keep riffing on that. It wasn’t such a challenge to reinvent it. Even J.J.’s work… there just had been so much Star Trek by that point that it kind of needed to wipe the slate clean and start over. It wasn’t that Trek lacked imagination; it was just that the franchise had been burdened down by its own continuity.
Frank Hunt asks: What were the most important lessons you took away (as a writer and producer) from your time working on Star Trek?
  • Moore: That it’s all about the characters and that you really have to be willing to dig into the characters and make it about the people and understand them. That means sitting in rooms for hours on end and arguing about who these people really are. It’s about trying to challenge the characters and challenge yourself. It’s really the lifeblood of television. It’s what it’s all about. People tune into these shows again and again not for the plot of the week and not because they want to be wowed by visual effects. They tune into the show because they fall in love with the characters. They fall in love with Kirk and Spock and Sisko and Janeway and Picard and Data. They want to see those people again. So it’s all about the characters, and that’s the most important thing I learned at Trek.
    • Ronald D. Moore [3]
  • Star Trek offers an almost infinite number of exciting Science Fiction stories, thoroughly practical for television? How? Astronomers put it this way:
Ff^2 (MgE) - C^1R1^1 x M = L/So
Or to put it in simpler terms, by multiplying the 400,000,000,000 galaxies (star clusters) in the heavens by an estimation of average stars per galaxy (7,700,000,000,000,000,000,000,000,000,000,000), we have the approximate number of stars in the universe, as we understand it now. And so…
…if only one in a billion of these stars isa “sun” with a planet…
…and only one in a billion of these is of earth size and composition…
…there would still be something near 2,800,000,000,000,000,000,000,000,000 worlds with a potential of oxygen-carbon life…
or… (by the most conservative estimates of chemical and organic probability), something like three million worlds with a chance of intelligent life and social evolution similar to our own.
  • The time is somewhere in the future. It could be 1995 or maybe 2995.
  • The parallel worlds concept makes production practical by permitting action-adventure science fiction at a practical budget figure via the use of available "earth" casting, sets, locations, costuming and so on.
  • Well, you know, Star Trek and the Starship Enterprise was supposed to be a metaphor for Starship Earth. It was supposed to be an idealized representation of what our society should be. In our society, we have a lot of minorities. Asians, African-Americans, women getting on the upward mobility escalator. They're making progress going up, whether it's in the professional world or the business world, or in other various careers. But the problem seems to be that think called the glass ceiling. They make it up to a certain point and then it stops. I kept lobbying to the powers that be at Paramount saying to them, "if Starfleet is to represent that ideal, you just can't keep giving us advances in rank." By that time I was a Commander. The movie before that I was a Lieutenant Commander, but I was still there at the helm punching those same buttons. I said to them, "it's very important that if we are supposed to be that kind of bright, eminently capable people...professionals....we have to get that advancement. We have to be able to show that this idealized society truly works. It's very important than, that we see one of the characters moving up and becoming a captain. Of course, my character being Sulu, I lobbied most vigorously for him. Finally after 25 long years of lobbying, we were able to reach that idealized representation of Starfleet. The glass ceiling doesn't exist with Starfleet. He was a captain then.
    • George Takei interview, November 21, 1994 at 8:30pm eastern, conducted by Peter Anthony Holder, the evening talk show host on CJAD [5]

External links[edit]

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